static const DWORD vertex_input_patch_constant_phase_ps_code_dxbc[] =
{
    0x43425844, 0x005c9297, 0xc1901d09, 0x4eebb7e6, 0x6117a0e8, 0x00000001, 0x00000180, 0x00000003,
    0x0000002c, 0x000000b4, 0x000000e8, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000,
    0x00000003, 0x00000001, 0x0000010f, 0x00000074, 0x00000001, 0x00000000, 0x00000003, 0x00000002,
    0x0000020f, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000003, 0x0000040f, 0x505f5653,
    0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001,
    0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
    0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024, 0x0100086a, 0x03001062,
    0x00101012, 0x00000001, 0x03001062, 0x00101022, 0x00000002, 0x03001062, 0x00101042, 0x00000003,
    0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010100a, 0x00000001,
    0x05000036, 0x00102022, 0x00000000, 0x0010101a, 0x00000002, 0x05000036, 0x00102042, 0x00000000,
    0x0010102a, 0x00000003, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE vertex_input_patch_constant_phase_ps_dxbc = { vertex_input_patch_constant_phase_ps_code_dxbc, sizeof(vertex_input_patch_constant_phase_ps_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
